#include "GameConnect.h"

vsznDefault(GameConnect);

GameConnect::GameConnect() {}

GameConnect::GameConnect(string _name, uint32_t _timestamp) :
	name(_name), timestamp(_timestamp) {
}

GameConnect::~GameConnect(){
}

string GameConnect::getName(){
	return name;
}

uint32_t GameConnect::getTimestamp(){
	return timestamp;
}
